INTERNATIONAL CONFERENCES AND PUBLICATIONS
Google Scholar Publication Links:
https://scholar.google.com/citations?user=OkGPWJMAAAAJ&hl=el
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"Digital Ghosts: 7 Critical Confessions of a Psyborg Mind", in Modified: Living as a cybernetic organism, Routledge, Chris Hables Gray, Heidi Figueroa Sarriera, Steven Mentor, editors
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The poetics of melancholic space, Mov Skiouros Publications, Athens, 2020
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"The art of Melancholy. Decoding Affective Spatialities in Videogame environments”, DCAC 2019, Digital Culture and Audiovisual Challenges, Interdisciplinary Creativity in Arts and Technology, Corfu
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Thessaloniki Design Week, showreel, course projects presentation - 05TT11, 2019
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"Travelling Exhibition: Idea - Ancient Greek Science and Tchnology", 1st International Conference TMM_CH, Transdisciplinary Multispectral Modelling and Cooperation for the Preservation of Cultural Heritage, 2018, Eugenides Foundation, Athens
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“Melancholic Architectures: The Case of Video Games”, Moving Images - Static Spaces. Architectures, Media, Film, Communication, Digital Art and Design”,Amps Conference, 2018, Istanbul
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"Video game environments and depression: healing aspects of contemporary digital spaces", Health: The Design, Planning and Politics of How and Where We Live, Amps Conference, 2018, Bristol
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“The identity of the Greek landscape in video games”, 2nd Panhellenic Place Marketing and Place Branding Conference, 2017, Larisa
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"Dialogue 2 - The future of ambiances", 3rd International Congress on Ambiances, 2016, Volos
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“Educating 20.000.000 urban planners: videogames as a multimodal educational tool for urban planning”, Greek Conference on Urban Planning, Regional Planning and Regional Development, 2015, Volos
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“Electronic Game Environments and Educational Applications in Architecture”, symposium “Digital Media and Cultural Heritage”, 2015 Volos
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“Double Cities - Rereading the real-life Metropolis behind the screen“, EURAU 14, Composite Cities, European Symposium on Research in Architecture and Urban Design, 2014, Istanbul
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“The Urban Landscape in Video Games. Representations and Spatial Narratives”, International symposium “Multimedia databases as narrative mechanism”, 2013, Volos
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Presentation of Research, 1st meeting of Doctoral research of the Polytechnic School, University of Thessaly, 2013
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“CLOUDS. Urban Landscapes in Video Games – Representations and Spatial Narratives”, The Hybrid City II: Subtle rEvolutions, 2013, Athens
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“Spatial Stimuli in Video Games. An Audio-Visual Breakdown.”, International Conference on Sound Spaces and Audiovisual Spaces: Creation, Representation and Design, 2013, Madrid
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“Direct it- Arcade games as a qualitative urban weave”, EURAU 12, European Symposium on Research in Architecture and Urban Design, 2012, Porto
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“Bajo la “Dirección” Videojuegos y Formación Arquitectónica”, AVANCA | CINEMA 2012 International Conference Cinema - Art, Technology, Communication, Avanca
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“Symptomatic Architectures - Spatial aspects of digital experience”, ISEA Conference 2011, Istanbul
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“Self-Spatialities of Gaming Experience”, 5th International conference on the Philosophy of Computer Games, 2011, Athens
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“The Rendered Self - Disintegration and Synthesis in Cyberspace”, The Hybrid City Symposium, 2011, Athens
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“Diagnosis of the virtual – mental phenomena of cyberspatial experience”, 8th Cyberspace Conference, 2010, Brno, Czech Republic
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“Aspects of fragmentation and self-experience - Towards a dissection of the digital body”, Amber Conference “(un)Cyborgable” - Αmber Αrt and Technology Festival, 2009, Istanbul
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“The ‘engineer’ Peter Rice and his contribution to 20th Century Architecture ”, National Interdisciplinary Conference on Constructions, 2007, Xanthi
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“Alternatives to hospital facilities for senior citizens: A new challenge for design” 27th International UIA Public Health Seminar, The Future of Hospitals in the coming 25 years, 2007, Beiging
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“Optical illusions at architectural objects”, Architecture & Phenomenology, Faculty of Architecture and Town Planning, Technion, I.I.T., 2007, Haifa.

