Google Scholar Publication Links:

  • "Design Futures/Fictions: Investigations on the Transcendencies of Digital Culture", AMPS Conference, Urban Assemblage: The city as Architecture, Media, AI and Big Data, London / Hatfield, United Kingdom, 2021(forthcoming)

  • "Self:Nous:Space Visual and Textual Metaphors of Digital Experience", Art Machines 2, International Symposium on Machine Learning and Art, 2021 (forthcoming)

  • Participation of course abstracts in Audiovisual Arts Festival, AVARTS Ionian University, 2021

  • "Design Studios: For/Through/Within technological transcendencies", conference Uncommon Senses III: The Future of the Senses, Concordia University, Montreal, Canada, 6-9 May, 2021

  • "Digital Selfhood and its Mental Spatialities: Abstracts of Textual Constructs", Electronic Literature Conference 2021 ELO 2021 Conference and Festival: Platform (Post?) Pandemic, published on ELMCIP database, 2021

  • Interview on CityCampus abou the challenges of modern distance learning. On

  • "Digital Ghosts: 7 Critical Confessions of a Psyborg Mind", in Modified: Living as a cybernetic organism, Routledge, Chris Hables Gray, Heidi Figueroa Sarriera, Steven Mentor, editors

  • The poetics of melancholic space, Mov Skiouros Publications, Athens, 2020

  • "The art of Melancholy. Decoding Affective Spatialities in Videogame environments”, DCAC 2019, Digital Culture and Audiovisual Challenges, Interdisciplinary Creativity in Arts and Technology, Corfu

  • Thessaloniki Design Week, showreel, course projects presentation - 05TT11, 2019​


  • "Travelling Exhibition: Idea - Ancient Greek Science and Tchnology", 1st International Conference TMM_CH, Transdisciplinary Multispectral Modelling and Cooperation for the Preservation of Cultural Heritage, 2018, Eugenides Foundation, Athens


  • “Melancholic Architectures: The Case of Video Games”, Moving Images - Static Spaces. Architectures, Media, Film, Communication, Digital Art and Design”,Amps Conference, 2018, Istanbul

  • "Video game environments and depression: healing aspects of contemporary digital spaces", Health: The Design, Planning and Politics of How and Where We Live, Amps Conference, 2018, Bristol


  • “The identity of the Greek landscape in video games”, 2nd Panhellenic Place Marketing and Place Branding Conference, 2017, Larisa 

  • "Dialogue 2 - The future of ambiances", 3rd International Congress on Ambiances, 2016, Volos

  • “Educating 20.000.000 urban planners: videogames as a multimodal educational tool for urban planning”,  Greek Conference on Urban Planning, Regional Planning and Regional Development, 2015, Volos 


  • “Electronic Game Environments and Educational Applications in Architecture”, symposium  “Digital Media and Cultural Heritage”‏, 2015 Volos


  • “Double Cities - Rereading the real-life Metropolis behind the screen“, EURAU 14, Composite Cities, European Symposium on Research in Architecture and Urban Design, 2014, Istanbul


  • “The Urban Landscape in Video Games. Representations and Spatial Narratives”, International symposium “Multimedia databases as narrative mechanism”, 2013, Volos


  • Presentation of Research, 1st meeting of Doctoral research of the Polytechnic School, University of Thessaly, 2013


  • “CLOUDS. Urban Landscapes in Video Games – Representations and Spatial Narratives”, The Hybrid City II: Subtle rEvolutions, 2013, Athens


  •  “Spatial Stimuli in Video Games. An Audio-Visual Breakdown.”, International Conference on Sound Spaces and Audiovisual Spaces: Creation, Representation and Design, 2013, Madrid


  • “Direct it- Arcade games as a qualitative urban weave”, EURAU 12, European Symposium on Research in Architecture and Urban Design, 2012, Porto


  • “Bajo la “Dirección” Videojuegos y Formación Arquitectónica”, AVANCA | CINEMA 2012 International Conference Cinema  - Art, Technology, Communication, Avanca


  • “Symptomatic Architectures - Spatial aspects of digital experience”, ISEA Conference 2011, Istanbul


  • “Self-Spatialities of Gaming Experience”, 5th International conference on the Philosophy of Computer Games, 2011, Athens


  • “The Rendered Self - Disintegration and Synthesis in Cyberspace”, The Hybrid City Symposium, 2011, Athens


  • “Diagnosis of the virtual – mental phenomena of cyberspatial experience”, 8th Cyberspace Conference, 2010, Brno, Czech Republic


  • “Aspects of fragmentation and self-experience  - Towards a dissection of the digital body”, Amber Conference “(un)Cyborgable” - Αmber Αrt and Technology Festival, 2009, Istanbul


  • “The ‘engineer’ Peter Rice and his contribution to 20th Century Architecture ”, National Interdisciplinary Conference on Constructions, 2007, Xanthi


  • “Alternatives to hospital facilities for senior citizens: A new challenge for design” 27th International UIA Public Health Seminar, The Future of Hospitals in the coming 25 years, 2007, Beiging


  • “Optical illusions at architectural objects”, Architecture & Phenomenology, Faculty of Architecture and Town Planning, Technion, I.I.T., 2007, Haifa.

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